"So what if I sleep with the fishes? That way, I will be able to send my sea shanties into the deep where she dwells." "When the sea and winds are right, I will go forth to sea and avenge her, O maiden charmed by the tidal song." Then, the day when the sea and winds came together arrived at last, and the stern of the great vessel rode them as it sailed.ĭeep into the misty sea it went, far across the darkening waves, into the ocean that teemed with sea creatures.Īnd at last, neither the singing skipper nor his ship would ever return to the harbor ringed by mountains.Īfter many days, the corpse of a sea monster from the deep was beached upon the shore by the waves.īrilliant white bone shone out from a great gash torn into it by a greatsword. He would only raise his mug, and call for all around to have another drink. Once the sea and winds are right."īut he would never finish that statement. When people questioned him, he laughed and said: There was a greatsword-wielding captain in those days who enjoyed drinking and making merry before a voyage. The carefree sea shanties of today were, in years long gone, farewell songs that left people in mournful silence.
In the stormy oceans of the ancient past, those who put out to sea would often never be seen again. In the past, seamen would use the bones of such monsters as figureheads,Īnd with them frighten the beasts who dwelt in the deep sea, and who envied the land-dwellers. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.Ī greatsword fashioned from the spine of a great sea monster, each eerie segment of bone a tale unto itself. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.Įvery 4s a character is on the field, they will deal 10% more DMG and take 2% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.Įvery 4s a character is on the field, they will deal 9% more DMG and take 2.2% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.Įvery 4s a character is on the field, they will deal 8% more DMG and take 2.4% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.Įvery 4s a character is on the field, they will deal 7% more DMG and take 2.7% more DMG.
Special Ability Progression (Refine) Refine Level 1Įvery 4s a character is on the field, they will deal 6% more DMG and take 3% more DMG.